I am a long time Rust player having played since the first days of the New (current) Rust after moving from the old H1Z1 survival game of the mid 2010s and while I am certainly no great PVP player I do really enjoy the atmosphere, mechanics and gameplay of Rust especially when you have a few friends that you can relax with online, drop in to play after work or on a rainy weekend and have some fun times and laughs while talking about life and it’s great when the kids can get in on it too, however this can be a not-so-friendly game for kids sometimes.
I have experimented with hosting game servers for many games over the years especially since I also host LAN game days on occasion and while I did experiment with a Rust server for a while I always opted to join other established servers because managing a server can be a lot of work and at the time, my internet connection simply was not capable enough.
So here is some info into this fun project for those interested…
This server is open to all respectful players that are into a more relaxed environment with les focus on raiding players. Raids are welcome in the last week of wipe but unless a player is inactive, should not be attempted on active players without some good natured reason.
The server is Australia Based and will reject players with a high ping over 80ms so for most overseas players you will find you get rejected
For anyone else you can find the server in the Modded server list, just search for “JesterNet”
You can also manually connect via the F1 console using command client.connect jestermgee-home.ddns.net:28015
For a full overview of all server features and rules see here:
While I love playing Rust I do also hate it just as much sometimes. Anyone who has played Rust will know what I mean.
Rust is a PVP/Survival game kind of like Minecraft but far more punishing. You gather resources and weapons, build a base and hope you don’t logon one day to find the whole thing raided and everything gone. Some will say that is part of the experience to try and survive a wipe and have done this many times but when you just want to enjoy a game a few nights a week with friends it can be difficult to compete with the young kids who live on the game for days at a time
PVP is a big part of the game and some servers are focused purely on this aspect while other servers offer a full PVE experience with no player killing and a build experience but lack any real “danger” or random encounters. There are few servers that have a balance of both PVP/PVE and these lower population servers tend to be the most fun I have found especially when the people playing are decent gamers, sadly cheaters and toxic players are all too common.
I have played a lot of custom servers and enjoyed many of the custom features over the years but have really struggled to find a server that offers the experience that I want and that friends of mine seem to enjoy so I set about designing my own server while having some friends help test mechanics and offer up suggestions.
Another reason is I just enjoy the technical challenge of setting up a server, installing and modifying plugins and learning how to make it all work to offer an experience that is close to what the core game of Rust is but with additional features that make solo play just as fun.
Having already setup servers for Rust, Minecraft, Half-Life and many other games in the past and having networking experience it wasn’t too difficult to deploy a Rust server and open it up to the internet. While the game of Rust is quite a huge game and graphically demanding, the server side is actually quite modest requiring just 16GB of RAM with a reasonable CPU, no GPU is needed for the server side at all.
My Windows Server Specs:
Windows 10, 24GB DDR4, i5 2.9Ghz
The initial setup guide I followed was from here:
https://www.rustafied.com/how-to-host-your-own-rust-server
I started with setting up a standard “Vanilla” server locally and checked that I could access it and that the game ran fine and the server coped with it. In my initial test the game required about 20-30% CPU load to operate and did not seem to really move from this even with a few people connected so server load wise, it was fine likely for up to 30 people to play but i’d likely not allow more than 20.
I then had to learn all the admin commands, setup a separate utility called RCON which allows management and monitoring of the server when not within the game so you can see who is playing online, what location they are from, steam details, in-game stats and the ability to ban or kick the players if needed.
For the Admin Commands I refer to this site and it is also a requirement to know how to assign admin level to your Steam user ID
https://www.corrosionhour.com/rust-admin-commands/
While “Vanilla” Rust is fun to play there are a host of great plugins available that can improve gameplay on low population servers focused less on direct PVP gameplay and for this modding to work, a plugin manager is needed and there are 2 platforms that can be used for Rust, Oxide and Carbon. I was already familiar with Oxide which is the older platform that has a lot of great plugins. Carbon I believe is a newer platform that is a little more efficient and many plugins work on either platform but I stuck with what I already knew.
Oxide is a simple install, download and copy the files to the Rust Server directory and then learn the “Oxide Permission” and console commands needed to allow plugins to work for users and you are set.
Oxide can be downloaded free from here:
Before downloading and installing hundreds of plugins, a clear idea of the goal of the server is needed and this is where experience with some of the available features becomes handy. For my server I wanted the following overall experience:
Once Oxide is installed and working it is a simple case to install plugins and features for Rust, just find a plugin that has the feature you want, copy it to the plugin folder and the Rust compiler will simply load the plugin automatically and generate the required config files which you can then edit to setup the features you want.
This is where it gets both interesting and in-depth since Rust is now a 10 year old game and some plugins are very old, not maintained, outdated in functionality or more common now, behind paywalls where much of the modders scene back in the day was open source and free for all to use, this began to change as players created their own modded and paywalled servers and started to profit off the work of others and now some plugins demand a higher cost than the actual game itself costs.
There are still loads of great free plugins to add some decent features tho some of the larger and most desirable ones do have a cost involved. A good word of advice is to try keep plugins to a minimum and install and test one at a time because sometimes issues arise, some plugins need to be manually fixed and updated and some plugins can conflict with others so a lot of testing is needed.
Free Plugins Installed
For free plugins you can get them here: https://umod.org/plugins
The following is a list of free plugins I installed and the reason. I have marked these ad “admin” which means they are used only for admin or system reasons, “feature” meaning the plugin adds a new feature to the game and “qol” meaning the plugin modifies the gameplay for a better experience
That is most of the free plugins used on this server and the reasons I have installed them but there are a couple of paid plugins that offer some of the most fun features…
This plugin started off years ago as a free plugin and is in fact still available as a free plugin however the developer has decided due to the size of this plugin feature and the work needed to maintain it the free version is now rather limited with all features needing the full paid version which is about $30USD
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Raidable Bases is an event plugin with a HUGE amount of configuration that can add a lot of value to quite servers. The plugin uses the Copy / Paste plugin to deploy randomly bases around the map from pre-created templates that players can raid just as they would a real base.
The free version allows just 1 difficulty level of raidable bases while the full version allows for multiple tiers of difficulty (easy, medium, hard, expert, extreme) where each tier would have a harder base to raid, more traps and more defending NPCs with custom tables of loot for each level offering huge payoffs for the harder bases and some smaller gains for easy bases.
This can be a really good way to allow players to increase their loot and practice raid skills and for this server instead of using pre-created template bases I created a number of realistic base layouts with some bases created by friends and the plan is to simply copy some in-game designs from other players and use those as future raidable bases.
Well worth the cost of the plugin for players to enjoy and I have had a lot of fun on servers that have these as an option.

This is another plugin that started off and is still available as the Free “SpawnNPC Plugin which is no longer maintained but does work, just not as well as the newer version which is the Paid “RESpawnNPC” plugin. The new version has better NPC behaviour as well as an in-game accessible GUI menu to adjust the behaviour and number of NPCs at a monument.
These plugins are highly configurable and allow for armed NPCs to be added to monuments around the map that patrol the area and hunt you down if you engage them. Unlike the standard NPCs in Rust that simply stand there or hide then come back out again, these react to your gunfighting and other NPCs in the area will begin to flank you and come after you.
On this server I have setup for basic zombie style of NPCs at basic monuments like supermarket and gas station that just run at you with a knife or chainsaw and are easy to kill with a bow. Other monuments have a mix of scientists with pistols, SMGs and shotguns while the higher tier monuments such as Launch Site and Missile Silo will have some heavier scientists carrying mini guns and sniper rifles.
This not only adds some extra challenge and jump scares to quiet servers but also makes early game less easy to just enter into areas as a light geared player and wander around looking for higher tiered loot. Now you need to be armed and prepared to fight off NPCs and get out before the come back.

One of the last really big overhauls of the game is a free plugin called Better Loot which completely redefines how the loot system in Rust works and can be used to easily modify what every loot container (box, barrel, NPCs) drops.
This plugin alone is not all that useful and simply installs and manages the system, the real work is done within the Looty Online Editor which is used to create and edit container loot tables, profiles and set the probability for loot to be found within containers.
While this seems great on the surface it requires a hugely in-depth knowledge on the whole Rust loot system and what you would usually expect to find. I would recommend first finding an existing template that works just like Vanilla rust then experimenting from there as I have played on some servers where it is clear the intention of the server owner to improve some things but ends up often resulting in people finding huge amounts of weapons and explosives too easily
I won’t dive into how I have setup the loot on this server too much as that will take away some of the mystery but the whole idea of adjusting the loot tables is to remove some of the garbage from loot crates and barrels such as hemp clothes, hats and letter boxes etc while making finding green boxes and military crates rewarding with less chance of garbage.
It is an ongoing process to adjust these tables but currently there are over 40 separate profiles which mix into various containers to control what loot is dropped and add some loot that often doesn’t drop such as basic teas
This whole project was mostly just for fun and to create a world myself and my friends and family could play in without fear of abusive or toxic players and it would be enjoyable for others to join the fun too but time will tell if I keep it running as managing a server can be time consuming and I always have a lot of other projects to get into.
There are certainly improvements and features I want to add such as an upgraded Cargo Ship event with more guards, quest system and more custom events however many of these extra events are paid plugins and initially I need to test the current server environment runs well enough before adding more.
If you ahve enjoyed this info or have played and wish to support the server so I can implement better features for all, please feel free to donate below.
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